Wednesday, 27 February 2013

Who do your voodoo bitch

Damn it's been a while since any of us have posted anything on faulty dice but that's ok because after a few hectic weeks I'm ready to bring this blog back to life for 2013.

Since my last post which I believe was a update on my kill team for a tournament I was attending (which I ended up finishing 9th) I've started playing two new game systems (malifaux and dystopian legions) both of which are massively fun skirmish level games that I've been enjoying plus its helped with what felt like 40k burnout, so I'll be post plenty of pics in the coming weeks of my hobby progress.

To end this quick post I'll leave a photo of a ogre I'm converting and painting to look like a voodoo witch doctor, this guy is going to act as my butch for a ogre and skaven list that wig and myself are going to be taking to a fantasy doubled in April. Hope you like



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Thursday, 20 December 2012

WIP dark eldar

Just a couple of quick pics of my finished trueborn squad from last week









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Wednesday, 12 December 2012

Lightning raid

Time for a quick post guys. This coming Saturday Ban, Poontang and myself are going to be attending a 200pt kill team tournament in Nottingham and I'll be taking my dark eldar which I've been using a lot of lately.

The list I'm taking is as follows ( I should also point out I get to give three models any one of the universal special rules)

10 true born:
1 with a splinter cannon and twin-linked USR
1 with a splinter cannon and haywire USE
Raider with a disintegrator and shroud USR

Now I've only settled on taking my dark eldar about two weeks ago and my list only last saturday, which means ive been franticly painting them up these past few days as none of them but I am loving my colour scheme. What do people think?




(Bases to be done in a African plan scheme)

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Wednesday, 28 November 2012

Morning all,

I have a quiet day at work today, the subcontractor chaps are in my lab doing their thing and I'm keeping out from under their feet and hiding in my office instead; surprisingly little paper work to do in here but so much internet...

Anyway, went to have a game of Gothic last night with Wig and forgot my ships so that sort of face planted and left me feeling a little nostalgic, so I searched for BFG on Reddit, only to find this image:


(http://minicrit.com/?p=160 if you can't see it)

Quick explain - if you try to do a boarding action, you each roll a dice and add modifiers (+2 if you're marines, +1 if you have a Choas Lord aboard, +1 for Orks, +1 for Aspect Warriors, etc...) then compare the roll to the damage table in the book, so it can happen that you do a boarding action, only for it to go horribly wrong and spill back onto your ship which then gets damaged... A nice oddity of BFG.

Also found this:


Happy Wednesday.

Friday, 12 October 2012

Paint for the paint god

With the mrs going to collage on Monday and Thursday night these night are fast becoming my hobby nights, with that I'm planing to make weekly post based on what I've painted.

To start with I give you some work in progress (WIP) of my tharn white mane which I hope to get finished by the weekend. Peace





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Monday, 8 October 2012

The 1st milestone

Hi y'all. It's been a while since I've last posted anything on faulty due to being busy busy these past few weeks, but fear not my friends I've been keeping myself hobby active whenever I've had the free time. (and when I've been able to pull myself away from boarderlands 2)

I'm going to start with two quick battle reports from the warmachine/hordes journeyman league I'm taking part in at Titan games.

My first game was against a kid who's name escapes me but I did mange to get a photo of his khador force


Now I took this chance to start a hordes force, more specifically circle orboros, as I found the fury mechanic more enjoyable to play than the focus mechanic that warmachine uses.

My starter force



On with the fighting

Turn : it begins

I won the roll to go first and I duly did so. I moved my warp wolf and 1 of my argus up the right flank while my other argus and caster moved up the centre, the only spell I used was to give my warp wolf stealth.

My opponent moved his combat orientated jack and his caster down the centre heading towards my caster, his cannon jack down the the right to take a shot at my warp wolf but completely scatters away thanks to stealth.

Turn two: the trap is sprung

I started my turn by casting spirt door with my caster so that she got to be place within 2 inch of the argus on the right flank, I now sprung my trap. I charged the cannon jack with my warp wolf and argus whom promptly tore it a new one. I then sacrificed my other argus by charging his caster just so I can tie him up a turn or two

My opponent decided to charge his combat jack into my argus on the right, but after some poor dice rolls he only managed to remove about half the hit points need to kill it. His caster slaughters my argus which was expected.

Turn 3: a desperate move

I started by dealing some damage to his jack with my argus followed by my warp wolf moving in to finish it. My caster moves up behind my beast for some protection

My opponent charges my argus with his caster and kills it.

Turn 4: the end is nigh

I moved my caster to throw some spells at his caster, I now walked my warp wolf in and with boosted damage I managed to roll 3 6's killing the caster and wining the game.

What I learnt from this game: warp wolfs are the boss, with a ability to choose either +2 move, +2 strength or +2 armour each turn makes them very flexible.

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